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 Xenoxias Second Character - Montague, the Biotic

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Xenoxia



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PostSubject: Xenoxias Second Character - Montague, the Biotic   Mon May 23, 2016 5:41 pm

team Name: Xenoxia
Steam ID: STEAM_0:1:81079783
Profile Link: http://steamcommunity.com/id/AEXenoxia/
Rp Experience: God knows how long, I forget.
Tell me a cool Mass Effect Fact: Mass Effect 3 has the number 3 in it.

Character Name: Montague Kendall
Age: 36
What can your character do for our ship?: Biotic Vanguard, General infantry, Muscle/Triggerman
Character Equipment: N7 Vanguard Armour, L4 Vanguard Biotic Implants, Monomolecular Biotic Blade, N7 Crusader, M-5 Phalanx, Vanguard Shielding and Barrier.
Abilities: Phase Disruptor, Biotic Charge, Biotic Slash, Shockwave, Nova, Barrier
Moral Alignment: Chaotic Good
Strengths: N7, Strong Biotic, Independent, Experienced, Strong willed and Acrobatic.
Weaknesses: Bigheaded/Cocky, Little regard for self-safety, Expects quick results, rarely social, quirky and semi-disfigured.

Character Backstory a.ka. how or why are you here (One paragraph minimum, be creative!):

Chapter One - Conception:
 

Chapter Two - Birth:
 

Chapter Three - Schooling:
 

Chapter Four - Self-tutoring and corrections:
 

Chapter Five - High school and convincing:
 

Chapter Six - “Brain Camp”:
 

Chapter Seven - Alliance Military:
 

Chapter Eight - Marine Corps Enlisted Commissioning Education Program:
 

Chapter Nine - N1-N7 Trials:
 

Chapter Ten - Being Framed & Dishonorable Discharge:
 
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Filtershakes

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PostSubject: Re: Xenoxias Second Character - Montague, the Biotic   Tue May 24, 2016 2:35 am

What non-combat skills would the character bring to the crew?

Also, out of curiosity, did they let him keep the gear after the discharge, or did he acquire it via other means?
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Xenoxia



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PostSubject: Re: Xenoxias Second Character - Montague, the Biotic   Tue May 24, 2016 2:45 am

"When he got to his apartment, he packed as much as he could that was still there in the crime scene investigation; he retrieved his armour and weapons that was locked away hidden within a compartment within the apartment."

He stashed his equipment away while he slept and because they were hidden, the investigation team did not find them; thus allowing him to retrieve them after he broke out and got them.

He's an N7, so he obviously has competent medical skills that was trained during the N-Trials that could also be used out of combat; but he's nowhere near the capabilities of an actual doctor or anything like that. I guess I could include other skills if that is required.
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Filtershakes

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PostSubject: Re: Xenoxias Second Character - Montague, the Biotic   Tue May 24, 2016 2:53 am

Medic skills are ok, but combat and medic skills are two of the most popular pics for skill sets.

"Weaknesses: rarely social"

While most of his weaknesses are good ones, this one when combined with his skills makes me think the character is perhaps too focused on combat. This might not be too great on two levels. One, you might have a boring time playing him outside of combat if he doesn't talk to anyone much. Two, he may be too overpowered in combat, potentially causing OOC rage if he ever gets into a fight. But I may be missing details here, does he have any weaknesses in combat?


(Also, why N7 and not N1-N6?)
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Xenoxia



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PostSubject: Re: Xenoxias Second Character - Montague, the Biotic   Tue May 24, 2016 3:01 am

I have, if you read the one spoiler it details throughout the whole N1-N7 experience. And I guess it probably would be an idea to change the rarely social thing, considering what you said. Is there any kind of skill set you could suggest I give him?

(Oh and to the fighting thing, I'd be playing him as a crew pacifist. Meaning he'd go for non-lethal takedowns or simply get outa there. Unless he's on an actual mission.)


Last edited by Xenoxia on Tue May 24, 2016 3:13 am; edited 1 time in total
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PostSubject: Re: Xenoxias Second Character - Montague, the Biotic   Tue May 24, 2016 3:12 am

A skill unrelated to combat that you'd find enjoyable to roleplay.

And I meant why *you* picked an N7 rank for the character. Why does this character need to be the best of the best of the best? What does it add to the experience of playing him or interacting with him?

I may be taking a logic leap that's a bit too far here and I apologize in advance if I'm completely wrong, but it sounds like you got the idea for this character while playing the Mass Effect 3 multiplayer? There's certainly nothing wrong with that, that's how I got the first ideas for Druss way back when. It feels like the backstory had a ton of thought put into it, but the way the character would interact with the crew, what skills they have and how they're balanced out, and why, OOCly, they are what they are, doesn't seem to have had as much thought put into it.
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Xenoxia



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PostSubject: Re: Xenoxias Second Character - Montague, the Biotic   Tue May 24, 2016 3:22 am

Oh no, no. I havn't actually played the Vanguard in ME3 Multiplayer, I usually stick to the infiltrator or the Krogan. If anything, Naomi Merigold on Singularity was created because of ME3's infiltrators and the multiplayer. This application was mostly to improve my application writing, as you might know from my previous applications they wern't exactly too great.

I picked N7 because, well I'll be honest; I wanted to make my character something that would require a well written app and simply because the idea of being an N7 facinates me. Seeing others make good apps and having an N7 character inspired me to make this. I thought it would be something interesting to not only write for, but also to roleplay out; a conflicted N7 of sorts.

Honestly, I didn't intend them to be purely combat based; I guess it just came about that way when I thought of the character as a concept and wrote about them, it was something I enjoyed doing. I'd be happy to have my character have gone down other specialities for his skill set, such as an; information specialist, roboticist, scientist, weapons specialist or a intelligence specialist are a few that may suit the character; and depending on need I could set my character up for those.

Edit - I also don't expect them to be a character that's around for too long, I'd love to work with the admin team to create events of sorts with this character that would not only further the server but also this character; events that would allow the character to move on from the smuggler group and get back to his family and get his life back. Or even have it so that he's conflicted, maybe he makes good friends with the characters on the server and he feels he doesn't want to move on from it; conflicts of sorts.
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PostSubject: Re: Xenoxias Second Character - Montague, the Biotic   Tue May 24, 2016 9:14 pm

N7 is a pretty big pair of boots to fill. If Im correct we already have one 'former' N7 aboard. Dont get me wrong this is a VERY well put together application. Im going to pow wow with my staff about this one, see what we can do.

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Xenoxia



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PostSubject: Re: Xenoxias Second Character - Montague, the Biotic   Tue May 24, 2016 11:04 pm

Ah I see, well I can understand that. And thanks, I spent about two days making this and cross-referencing so much information to make sure it was right and feasible.
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PostSubject: Re: Xenoxias Second Character - Montague, the Biotic   Wed May 25, 2016 4:29 pm

Going to accept this, just dont maximoo edge the n7 part. I know their super duper delta farce, but dont have it as the only aspect of your character.


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Xenoxia



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PostSubject: Re: Xenoxias Second Character - Montague, the Biotic   Wed May 25, 2016 7:36 pm

Thanks! And for sake of expanding further; I'm going to make them social and a general techie. Someone who works on robots and general tech-wizardry.
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