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 Sailor Jerrys' Human App

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SailorJerrys



Posts : 2
Join date : 2016-05-14

PostSubject: Sailor Jerrys' Human App   Sun May 15, 2016 11:35 pm

Steam Name:SailorJerrys
Steam ID:http://steamcommunity.com/id/mrmeowmers/
Steam Profile Link:http://steamcommunity.com/id/mrmeowmers/
Rp Experience:8+ Years, 6 or so serious.
Tell me a cool Mass Effect Fact:Shepard's voice actor voices the Vorcha as well as the Hanar!

Character Name:Jeremy Mason
Age:23
What can your character do for our ship? (Muscle, Maintenance, Triggerman, Comedic Act, etc.):Triggerman if he has to. Prefers Maint. work.
Character Equipment:Refurbished Alliance Armor, M90 Indra, old-weathered M3 Predator, engineering omni-tool.
Moral Alignment:True Neutral (quickly becoming Lawful Neutral.)
Strengths:Strong willed, knowledge in maint. of spacecraft, experienced in gun play, cool-headed, confident, requires little sleep.

Strong-Willed: Jeremy has a strong will and mind, and it leaks into his weaknesses as well. If he's stuck on something, he's stuck on it till he either fails miserably or completes his task.

Space-craft Maint. Knowledge: Spending several years aboard a cargo-craft as a maintenance technician, he has ample knowledge, both in Jerry-rigging as well as educated fixes.

Experienced in gun-play: Having worked as a mercenary for a handful of years, Jeremy has grown a skill for marksmanship as well as professionalism.

Cool-headed: Jeremy is very calm in general. During duress he can seem calm and even serene, if he wasn't completely (almost robotically)focused on his tasking.

Confident: Capable in his abilities, is Jeremy's thought, at least. He can be seen as stubborn in this case sometimes, but... he's confident that he's not stubborn... The cycle doesn't end.

Requires little sleep: Since his youth, Jeremy's metabolism has allowed him to manage hours of work on less than the average of seven hours of sleep. However he does require a full sleep every now and then.

Weaknesses:Stubborn, quiet, calculating, impulsive at times.

Stubborn: Jeremy does not back down from things easily, and he also doesn't let up without fighting tooth and nail. This links in with his strong will and confidence, but it has it's negatives.

Quiet: Having never found the positives in being very talkative, Jeremy prefers to be the quiet guy in the corner. This doesn't mean that even with those that he trusts and likes he won't talk, however.

Calculating: At times, Jeremy's decision making can be much more theoretical than morally correct. These kinds of thoughts come from more survival based decisions, rather than the casual 'chicken or beef' kinds.

Impulsive at times: Sometimes, Jeremy's calm, level headed side can drop off the deep end and he will resort to impulse on whatever seems like the better decision, which isn't always the best!

Character Backstory a.ka. how or why are you here (One paragraph minimum, be creative!):
Being born to a family of cargo-ship laborers, Jeremy found himself being a part of cargo crews for a long portion of his life. Eventually, by impressing the chief engineer aboard the cargo-craft with his knowledge of star-craft systems, he managed to land himself a position as part of the maintenance crew. Continuing to impress his new colleagues, Jeremy became well known among the crew as not only skilled labor, but a skilled technician. Not an expert or master at it at all, but with a wide variety of knowledge and the ability to come up with solutions for many technical, electrical and mechanical problems.

Overtime, Jeremy found himself growing more and more complacent, and this he didn't like. Through a friend of his who knew of Jeremy's interest in firearms, Jeremy was subtly tested (by his friend) to see how good of a shot he was on numerous occasions and different situations. Turned out his friend did mercenary work on the side, which would explain his sometimes extended periods of leave from aboard the ship. Taking a few jobs with his friend, he quickly built up a small reputation as a skilled marksman, or 'handyman' as he preferred to be called. He had a set of morals and rules that he kept to himself, only handling jobs that appealed to him morally and that aligned with his code.

Now experienced as a shooter, moderately well equipped with his own personal weapons and armor, Jeremy heard of a smuggling ship through a few contacts... He wasn't too sure whether this was going to be worth his time or not, but he knew the only real way to find out would be to take the job and see what happens. If he didn't like the look or the 'style' of the crew, then he would disappear...

Getting ahold of the anonymous contact, Jeremy sent a message under a brand new alias, and awaited the response...


(Likely will change armor and weapon depending on availability of each!)


Last edited by SailorJerrys on Thu May 19, 2016 2:57 am; edited 3 times in total (Reason for editing : Making it look a bit neater!)
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PostSubject: Re: Sailor Jerrys' Human App   Mon May 16, 2016 2:02 am

Accepted.

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